We're all familiar with
the extravagant promises of technology: It will make our students smarter --
and it will do it faster and cheaper than ever before. Moreover, the promise
suggests, this miracle will occur almost by osmosis. We need only place a
computer in a room, stand back, and watch the magic take place. If only life
were that simple and learning that easy!
Those of us who remember the 1980s, when computers were
first making their way into our classrooms, probably also remember a great deal
of bad software. As educators, we were unfamiliar with the technology and
uncertain about its possibilities. So we stepped back and let software
developers, hardware vendors, and other technicians define not only what we
could buy but also how those products would be used. In many ways, the
technology drove the educational process. And guess what? It didn't work very
well!
But is mere technological skill enough?
Two points should be considered.
- TECHNOLOGY AS A TOOL
- Technology is a tool that can change the nature of learning.
"First and foremost, educators want students to learn. It is certainly not enough to tell educators that they need to use the boxes and wires that have invaded their schools simply because they are expensive or because students need to know how to use the latest widget. If it's clear that technological tools will help them achieve that goal, educators will use those tools."
The real world is not broken down
into discrete academic disciplines. I've heard a number of teachers say that
they would like to be able to change the way they teach -- to find ways to
implement project-based, multidisciplinary lessons. Let's think about how that
might happen when technology is used to support learning.
Technology lends itself to
exploration. But before technology can be used effectively, exploration must be
valued as important to both teaching and learning. In a technology-rich
classroom, students might search the Web for information, analyse river water,
chart the results, and record what they've learnt on the computer.
In such an environment, acquiring
content changes from a static process to one of defining goals the learners
wish to pursue. Students are active, rather than passive -- producing knowledge
and presenting that knowledge in a variety of formats.
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